Pixel Art Mash-Up - Dev Log #3
Man oh man....
Have been tweaking the AI for a few days now and creating more precise hit box for each attack and so far it is not very forgiving. The game is definitely harder. I have done a bunch of testing with each enemy individually but seeing how they pair with others is a completely different animal. I am still trying to find a good balance between how many enemies spawn, what type of enemy, and how much hp they have.
This brings the question.. How hard do people want it? I did send out a couple alpha test builds for people to see what it is currently like so I can get some valuable input and use that to further the game.
Audio - Yep i finally added some audio. When the player attacks, when the enemy gets hit, when the enemy dies, some background music ect.
Not sure how i feel about it yet and hope to get feedback on that as well.
Anyways! Thanks for reading and I will update with more info soon.
Pixel Art Mash-Up
Survival fighter game made exclusively with assets from itch.io
Status | In development |
Author | VonderBear |
Genre | Fighting, Action, Survival |
Tags | 2D, Arcade, Casual, fighter, Pixel Art, Short, Singleplayer |
Languages | English |
More posts
- Now Free - Pixel Art Mash-UpAug 18, 2021
- Pixel Art Mash-Up - Combat FlowAug 31, 2020
- Pixel Art Mash-Up - Update 1.2.0.9Aug 28, 2020
- Pixel Art Mash-Up - Update 1.1.9.8Aug 25, 2020
- Pixel Art Mash-Up - Wishlist on Steam!Aug 24, 2020
- PAMU - Update 1.1.9.5Aug 19, 2020
- PAMU - Arcade Mode - Now LiveAug 14, 2020
- PAMU - Arcade Mode - Furture PlansAug 10, 2020
- Pixel Art - Mash-Up - 1.1.6.0 - Patch NotesAug 07, 2020
- Just some notes. Don't mind me..Aug 06, 2020
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